95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. Never forget Hanan Pacha. I suggest looking around on the Mod Index for mods:. i just use diy and ind evo and terraforming and station construction for this, if this planet is in a system with a very hot planet with metal and rare metal resources along with no atmosphere then this could be. captains and officers), and 3,020 names for stellar objects (i. I go over the different types of ships available and how to use them . ago. Mod, the choice for serious players seeking advanced features and customization options. An in. CryO03 • 1 yr. json file. 14, for Starsector 0. Participants control telescopes in the CfA’s MicroObservatory Robotic. It's from DIY planets, look at the forum page to see what items from it do and how they are used. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. Total DLs. v1. Reply. Despite the fact that it's pretty close to the edge of the map, I'm almost all the way to having my first colony grow to size five, and I've only been running it for. Evo mod, since I don't have DIYPlanets installed (anymore)?Re: [0. In the unlikely event that Alex & crew want to implement any aspect of this mod into vanilla Starsector, they are free to do so. Click that and a menu should open up and you can choose to terraform one of your planets. Nex turn Starsector into an actual 4x game and most faction mods need it to work. In this video, I show you how I only used PHASE ships in Starsector. Great Seed, best I've seen so far. 43K subscribers in the starsector community. the DiY Planets mod is the one that gives you the ability to make a planet. 73. Premium Powerups . Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. CombatMain - java. There is this one mod that is a total. There is still a guaranteed desert planet (Ithaca) in Penelope's Star. Or stellar reflector arrays. DIY Planets Dynamic Tariffs Fast Engine Rendering Grand Colonies GraphicsLib. It used to be called Starfarer. You could try to generate the mission again, but unless something changed it'll fail in the same way. Also look into expanding the Ram usage of Starsector or making it run on Java 8, there's some YouTube tutorials and on this subreddit + Starsector forum. The hazard rating really kills your profits. also, it's not a bad idea to check the mod discussion threads on the starsector. Although Station Construction is more simple and faster. here's a console command that'll remove any BTS-added systems & hopefully save you from the slipstream crash,. Go to starsector r. e. /data/scripts/world/". It adds a whole new bounty system, with some challenging targets as well as some unique bounties. It's nearly impossible to make more than the tiniest of changes without corrupting something. ticktockbent • 1 yr. Modified industry requirements, DIY planets, TaSC, and Beyond the Sector all came together to help me max out industrial might, while faction mods increased the market cap. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. 16. 0 Reply k1llerk1ng. The amount is listed on salvage rig module. 48K subscribers in the starsector community. 0. Human beings can survive unprotected exposure to the surface conditions of (market). Also it allow you to install the mining-thing item. With our comprehensive installation and usage guide, you’ll be. I usually have a handful of UI/Quality of life mods too. 95. 96a] Terraforming and Station Construction (v8. There’s the mod that gives you a second colony page (hence 12 more tile slots), DIY planets, Terraforming and Station Construction (I could literally add 3 astrapoli to this world and and just dominate the market), and maybe 30+ ship, weapon and faction packs. I had accepted the quest once before, but failed as the defender was too strong for me. combat. In Sindarian Culture, this is indeed considered a dick move. Some work needed with the neck protection. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. The bar quest the mod adds always gives at least 1, sometimes you get 2 or a colony item, and you can salvage afterwards for a chance of another. Re: [0. r/starsector. He'll give you. Pirates have no rules and are all anarchy - this I can respect and build the positive 100% with them as soon as possible. Any mainstream mod will be good. DIY Planets 1. Derkadur97 • Welcome to DOOM Incorporated • 2 yr. « Last Edit: March 30, 2021, 06:05:22 AM by Kentington » Logged My mods: DIY Planets: Terraforming and More Capture Officers and Crew Beyond The Sector. ago. Chicken's Tech Shop adds a character named Chicken to the game. And cryovolcanic should work fine if "cryovolcanic" is passed in for the type. Almost every industry has an dedicated item, everything has alpha core, 2 coronal hypershunts in 10 lightyear radiusAnimals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music. If you use DIY planets you have to turn off terraforming of this mod terraforming features so both mods doesn't collide with each other terraforming mechanics. It used to be called Starfarer. It's suposed to be in Here, but it apears alex updated both the 0. Go to starsector r/starsector. Nex (of course). 73%. I know, it sounds dumb, and it is dumb. 2. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options. The Unofficial Community Discord - the most active Starsector community. Just wanted to share this horrid thing with someone. 1 rock is enough to use the genesis, you dont need a asteroid belt. It's from DIY planets, look at the forum page to see what items from it do and how they are used. Does it clash with Boggled's terraforming mod? 2. 8. I wouldn't colonize a planet that's 200% Haz or higher, personally. 439 votes, 42 comments. But I found a bug, every. 1a RC3. 96a . Which means no additional random tundra, desert, water etc planets. r/starsector • Found a terran world neat, doesn't have a stable point, decivilized, and has zero stability. It's recommended to field at least ~45% worth of salvage bonuses to increase the amount of Fuel and Supplies you salvage while exploring. 51K subscribers in the starsector community. Those are some of my must haves along with Nexerelin. ago. They are compatible with each other as long as you disable terraforming of the (terrsforming and station construction mod). 96 the current version on Discord in either the Starsector Unofficial Discord or on Corvus Starsector Discord. The only thing Starsector would benefit from releasing on steam would be even bigger modsdiy planets 1. 10. It's time for more Starsector, this time in the most difficult run I've done so far. Posted by u/omglatf - No votes and 6 commentsHyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. Planet Search by andylizi [0. Question regarding Jump point stability [Galatia Academy spoilers] « on: March 29, 2021, 06:34:58 AM ». Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction. With DIY planet mod that allows removing pollution, I found that once removed it will not be added, so long as you don’t remove and add the forges again. ago. Currently has support for DIY Planet Items as well. 1. 95a] DIY Planets - Terraforming and more! « Reply #366 on: June 03, 2023, 07:42:25 PM ». This means you can have every resource type in Penelope's Star. Using "DIY planets. 0. 89%. 1 / 2. It is intended to make otherwise marginal…Elevate your Starsector gameplay with the [0. Tahlan shipworks: Pretty sweet ship/weapon pack. The further out into space you go, you come across Flesh ships and assimilated planets, sort of a horror space mod. A mature colony typically has around 300K+ income and ~60K upkeep. Other than mods, you can use the Intel screen to sort planets by "unclaimed", which can help you find them again. But nexerelin is first place. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. under602known. If you're new to t. 2. Re: [0. DamascusSeraph_ • 1 yr. You also get 3 special. It's hilarious! 1 / 4. The only thing Starsector would benefit from releasing on steam would be even bigger modsOr allow you to be victorious if you ally everyone, if you want to "win" the game. Just wrote this for someone in the unnoficial discord & they pointed out that it'd be helpful for this thread -. java located in \data\scripts. 95a] DIY Planets - Terraforming and more! Great mod, thanks! It can easily double or triple the lifespan of each session. Evo mod, since I don't have DIYPlanets installed (anymore)? You can use the command console mod to modify a planet to have those specific conditions. Unknown skies, secrets of the frontier, DIY planets, beyond the sector, starship legends, neutrino mk2, combat chatter for more fluff. Still trying to decide which mod I like more Reply Ivara_Prime •. Advertisement Coins. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. haven't heard of any major bugs with these, but do keep a backup of your save just in case something goes awry. 95a as well as a fresh one that was just created in 0. 9. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. xml" using Notepad++. There's an example command to spawn planets here, and campaign entities here. MendezReddit • 5 mo. I didn’t mention nex since you mentioned getting it already. 1. Also Unknown Skies, which adds rare planet modifiers that can spice up otherwise boring planets - I think that will probably require a new save, though. However DIY planets only seems to allow terraforming of volatiles, organics and farmlands. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Size, largest to smallest: Vast > Extensive > Widespread > Scattered. DIY Planets Grand Colonies Stellar Networks Terraforming & Station Construction Unknown Skies Fleet Action History Combat Chatter Ship Pack: Stardust Ventures (Which is my mod) Factions: (Not necessarily what I have on right now, but the ones I generally like) Dassault-Mikoyan Engineering Diable Avionics Hazard Mining. captains and officers), and 3,020 names for stellar objects (i. The "Atlas of Pain" because I haven't thought of a proper name yet. Field more bonuses at your own discretion. In-game description Farming is an industry. For anyone having trouble finding Items or Scarred spacer. You have enough money to get started. Second, Non-core systems (excluding Nebulas due to engine limitations) are hidden from the hyperspace map, and must be seeked out by the player. 0 LazyLib 2. Alternatively you can seize those colonies, nurture them and then give them back to the faction for a massive rep boost. . 14, for Starsector 0. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. As a lone pilot for the Roider Union, life is already dangerous as is. Terraforming and Staion Consteuction is the better terraforming mod between it and DIY Planets, A New Level really helps the endgame along, Flux Reticle and Leading Pip should be vanilla with how good they are, WhichMod really. Hello, so I have the Community Edition of DIY Planets installed, but the bar mission to get the Genesis is not appearing. There are 2 big ones, TASC and DIY planets. Re: [0. Okay , soooo. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Editing the save file directly is highly discouraged. Instead you get tonnes of one-use terraforming items. - Extras: - cryosleeper, coronal hypershunt, two. NexusMod mirror. Starsector Modding forums (Modding Tools. But I found a bug, every time I terraform a planet/ the requirements for a better planet are fulfilled and it switched to that planet type the resource-gathering buildings produce their current colony size added to the colony size of the previous planet. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. That movie was the shit. One is not better than the other. On DIY planet's you can also remove radiation with irradiation cores and a structure!. There's also a cryosleeper in the system. It adds the Calvera system to the coreworlds, containing a set of fantastic planets and features. 95a] DIY Planets - Terraforming and more! Klokinator Ensign Posts: 39 Re: [0. Usually has. 1a to the current vesion (0. You said that both mods were compatible if I turned off the terraforming options of your mod. The product of multiple mentions. Download, changelog, compatibility, and. CitizenID2475462 • 2 yr. I wanted to try a terraforming mod, and it is going quite good. 0 coins. rhinoabc • 2 yr. Diy planets, it's not needed but it's interesting to use in the late game. And it is time to make a colony guide. I have a bunch of seeds like that but they're all vanilla. Any help would be awesome! Thanks!~. 516. 6. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. Starsector was desgined for 32bit so you need to edit a file to use more RAM when. 1. DIY Planets ExiledSpace FastEngineRendering FleetSizeByDP Fuel Siphoning Grand Colonies GraphicsLib HexShields Hazard Mining Inc. e. - Vulcan - small volcanic planet orbiting Vesta, suitable for industry. 64%. DIY Planets and TaSC and terrforming structures, but both have their structures work in diferent ways, even if they do the same thing. The Core Worlds are the center of Human civilization, and the primary site of conflict within the Persean Sector. And don't forget to buy the game if you haven't already!the planets will have fitting names like osea, erusea, etc. DIY Planet, and Terraforming platforms) Logged n3xuiz. DIY terraforming core question . Step 1: Survey planet Step 2: Try to see if it has any quirks or if have any items for colonies that require certain parameters, like soil nanites for farms, etc Step 3. Way to colonize nebula without gimping yourself too much. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I. [deleted] • 2 yr. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. 46K subscribers in the starsector community. 95a that adds colony structures and special items to manipulate planetary conditions and create planets, brown dwarfs, and hypershunts. starfarer. Terraforming and Station construction. Effect diminishes very quickly but only for the ships of that size so adding couple shepards might be more efficient. That will enable you to use the hypershunt tap to give colonies within 10LY an extra industry. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 0. This tutorial explains how to create new star systems with planets to add to your Starsector game. 10. Improved Rotary weapons makes a few weapons look better. Players who don’t like the new 0. TASC will not lett you terraform a extreme heat or extreme cold planet into a terran world. Build solar arrays on cold planets or shades on hotter planets and install the core on that, it'll allow the process to finish. The consensus seems to be that everyone glasses planets when they get to a certain point. It used to be called Starfarer. ago. Edit: it's a part of the DIY planets mod. 7 epta consortium 1. 0. There may be a few that you have to worry about and those are in the scope of total game conversion. [ 0. 95 1a-RC6), No Mods. If you have a gas giant with some orbiting planets, it's a great place to build several waystations so you can stock up on fuck-tons of supplies & fuel to keep a larger fleet in action with a few quick stops. There even is a way to build an entirely new planet in a system but I have yet to try it. The. : high flux, low hull, engines disabled etc. For your convenience Ill also list down the short term and long term benefits. ). (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. In the meantime, here's a quick fix I bashed together. 95a-RC12 (I had just updated to 0. It used to be called Starfarer. For anyone having trouble finding Items or Scarred spacer. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. I would replace TASC with DIY planets, or both but go into the config and disable terraforming for TASC. true. 2. ). A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. I didn't finish the campaign yet but I started to lose interest since I feel like I'm grinding the same quests over and over again. was just able to load up Starsector after returning from being away from home, no more omni-present New Research Projects notifications. Link (v1. ago. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options. go inside any solar system and bring up console with ctrl+backspace (need console commands mod for this) and paste and enter this : Code. Or more like grapes of planets. 25. Lightweight but cool enough to warrant a mention. Veterans of Indutrial Evolution, what is this and what does it do? If you activate it through the main planet options, it teleports the planet to a different star. The problem with DIY planet's hypershunt construction. However the problem comes with the second stage of construction since it requires 11 units of metal and 9 units of transplutonic to be shipped for a year which is impossible under current circumstances since even with the. Lta and hte are ones of the least balanced mods in the modiverse. After that, select the industry you want to build. Then it repeat itself for a 2nd cycle and the planet gained the "hydrated" modifier, despite being terran. Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. ago. You need to complete a quest, and you get a blueprint that lets you build a hypershunt builder ship for something like 3 million credits, then you can spend that ship to add a hypershunt to a star. I had an issue where the game would progressively have memory leaks and start lagging/stuttering, been running. SatyenArgieyna. IIRC volatiles are only for fuel production (you can import them if you go this route) and satisfying a specific structure's needs to obtain a small benefit in some cases. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Yes it is lol the mod im using takes a long time to create said facilities and to hunt down the bits you need to make it work, seriously up fleet size to about 150 and make 20 of those slots the huge tanker ship, that begins with a B its a mod ship, trust me you'll need it if a terra forming rig is at the edge of the adjusted sector map. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. One of the requirements for a 'good' planet is accessibility. 42 Nexerelin 0. 1st round of terraforming transformed the planet into a terran world and the planet gained farmland. Download (0. 3 (now editable+no pollution) [Starsector Mods][0. Some gas giants have atomsphere and doesn't list it on the top right. Plenty of planets, class IVs and maybe even Vs, and inside the core world area. Like O. 7. ticktockbent • 1 yr. NullPointerException. pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. captains and officers), and 3,020 names for stellar objects (i. Usually theres debris around a station. You can also add a synchotroncore to your inv with additem synchotron. İn vanilla you cant terraform those planets, if not optimized your choice of colony selection narrowed. 1b. Would recommend the mod anyway for the stuff it. . I'm getting ready to start a modded playthrough. 9. The mod allows you to take on an AI fleet guarding a terra forming nexus that allows you to build a very expensive ship that can be used to create planets from asteroid fields, often very high quality planets, combined with the terra forming mods you could theoretically make a empty star system full of terran class planets but it'd take forever obviously. There's an example command to spawn planets here, and campaign entities here. Mod_Info. though. Which can be good based on other random modifiers it is given. One of the bigger tasks for this release cycle has been adding new content into the game. Then it repeat itself for a 2nd cycle and the planet gained the "hydrated" modifier, despite being terran and. 2D RPG/Trade/Fleet Combat Game. . GrandAlchemistPT • 8 mo. Colonies by SirHartley [ 0. DIY Planets 1. 95a] DIY Planets - Terraforming and more! « Reply #335 on: November 23, 2022, 10:28:22 PM » If anyone is experiencing a null pointer exception crash when scrolling through their colonies in the command screen, use the console to remove the "hydrated" condition from the offending planet and shut down any water related infrastructures so. 0 coins. 2D RPG/Trade/Fleet Combat Game. Terraforming and Station Construction is the mod you’re looking for. ago. Usually theres debris around a station. The Rift Generator basically allows you to teleport the planet to a different system. You. Some prefer Vayras mod whatsitsname which works well with it. 95a as well as a fresh one that was just created in 0. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. Colonies are player-owned settlements on planets within the sector. Usually depends on the planet. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!33 votes, 33 comments. The Discord is also where most of the game's currently active modding community hangs out. Since a lot of it is story content – think the “Red Planet” mission, but on a bigger scale with things tying together and building up – it’s not. With that I have a bug to report, where an asteroid field, that was turned into a planet, reappears after loading, thus allowing clusters of planets. Can build planets. A good planet can be making 130-300k depending on the population. Its a dick move. Wondering about what people would consider must have/ great mods. A habitable world with farms and organics, or a barren world with no atmosphere, ores, and rare ores, would both qualify. captains and officers), and 3,020 names for stellar objects (i. 1 industrial evolution 2. Go to starsector r/starsector. 0. 1 MagicLib 0. So in order to get a lot of the terraforming buildings made I need a "terraforming core" I've gone far to the north west for scouting and come back dry. You can basically do the same with DIY planets but it’s not the same. e. One of the requirements for a 'good' planet is accessibility. You don't colonize system with only one planet. 85%. Hello and welcome to What Da Math!In this video, we will talk about the history of our solar system and turn terrestrial planets into gas giants. Ah ok, thank you and my apologies. The Starsector Wiki - a repository of useful information on vanilla content as well as home to many modding tutorials. The mod is called DIY planets, and it has a lot more content than that. coli to produce carbonic anhydrase, an enzyme isolated from extremophiles that live around hydrothermal vents. You can drop 3 stations on a major planet. Join. Mods. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. DIY Planets - Terraforming items are available for purchase at the Tech Market; Nexerelin - Uses Prisim Starport as main location (if available), otherwise, should work without Credits I basically hacked my way through this using a combination of the following as guides, big thanks to them. 2D RPG/Trade/Fleet Combat Game Members. e. It's because you're passing in the wrong planet type ID. Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). Profit. Open the planets tab. Then you would use, say, 10 for in faction consumption and then. Yes the mod does allow the player to construct coronal hypershunt. 96 the current version on Discord in either the Starsector Unofficial Discord or on Corvus Starsector Discord.